One scene that took us an abnormal amount of time of was the meeting of our character T. Jacobs. Although, we were sadly not able to get the nametag prop in time, so there is no real way of figuring out his real name :(.
Lighting Issues:
When we first started setting up the scene, we realized that T. Jacobs cast a pretty noticeable shadow on the door, and we did not want this. We tried everything in our power to stop this and even brought out a very hefty flashlight to try and prevent the problem. However, this did more damage than good. The uneven spacing of shadows, the new shadow being cast, and the inevitable shining in the eyeballs did not help speed our situation up at all. We tried shooting the scene from another angle in hopes it would not show up as much, but alas, we just sucked it up and went through with the shot even though we did not expect the shadow.
Multiple Perspectives:
We also decided to film multiple angles of our shot at the same time. This not only gives us more footage to work with but makes it easier for the detail work for the time loop. This scene is the most prominent when referring to our time loop, and by shooting at multiple angles, it makes it 100% tat every movement will be the exact same, just at a different angle. We didn't want to use the same angle twice for our film opening, as it could seem repetitive and un-intentional. One of our perspectives (shot on a tripod), intended for after the time loop, shows our character Alice in the shot as well. This shows both the repetition of the scene and the expression of the confused Alice, who has now gone through the same interaction for a second time.
Unplanned, but planned?
The other perspective we had shot was handheld by me. We didn't want to have a handheld shot in this scene, but we had to make up for the lack of a second tripod. I happened to have to hold the camera, since everyone else was participating in a role already. Of course, I happen to have the shakiest hands in the entire universe, so we had to retake the shot a couple of times due to my trouble. In our last shot we did, it happened to still be a little shaky, but I was reassured that this slight shakiness could be easily erased in postproduction thanks to an editing stabilizer. On the other hand, this happened to be one of the shots we had most planned for. Keeping out actor on the right third, this gave a big empty space on the wall on the left side of the shot. This will be used for the credits in post-production, as one of our group members had the great idea to put the credits on the walls instead of just on screen.
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